Within my new system, I will, in some ways, be forcing magical specialization. Sort of. Learning each ‘school’ will be a choice, thus specializing made easier. That’s not terribly important right now, as I’ll get into magic much later once I start talking Talent Points (oh god, I just realized that that abbreviates to TP… hmmm… might have to change that name).
But here is my issue. While I’ve been able to rework the schools of arcane magic a bit, working on this has only brought my hatred of Illusion magic out into the open. I really dislike illusion magic. Lets go over a few things, shall we?
One of the main reasons that I made my world so low-magic when i designed was because I didn’t do hack-and-slash games. Once you start trying to actually run a ‘world’, you start to realize how much most magic completely messes with society (roughly making it impossible). 1st level wizard spell – Disguise Self. I think it’s one of the most horrible spells in the game. If there were as many wizards wandering around as ‘classic’ D&D would have you believe, then everyone who every mildly pissed off a mage would be in jail.
“You have upset me, therefore I will make myself look exactly like you with this weak little spell, and then go and steal/rape/kill something, or go and tell off your wife/husband/business partner. Or hell, maybe I’ll just make myself look like the king and order the guards to kill you. Won’t that be fun?”
Some may say “well, people will see through that!”, to which I call BS. By rule, no. 98% of people in a city are 1st level, and most of those commoners to boot. Think that Sense Motive is a class skill for commoners? It’s not even for guards. This 1st level spell gives a +10 to Disguise. Let’s say our mage has a CHR bonus of +1, and decides to Take 10. That’s an automatic 21. Commoner (or guard (Warrior)) would have maybe a +1 to Sense Motive, thus giving 5% of most people a chance to see through the illusion. Give our mage a +2 CHR bonus, or a single rank in Disguise, and most people in the world won’t see through it.
Oh, and those platinum coins are actually copper. Who needs Bluff to haggle? Sure it’ll wear off when I get out of range, but by then it’s in a bag or a chest, and I’m leaving town anyway.
Oh, and if they’re after me at all, I think that Huge Red Dragon that is landing in the town square should be a good enough distraction.
Those two first level spells by themselves can be a political and legal nightmare for every town, everywhere. This requires either an extremely high-magic world (where every guard and every shopkeeper has a way of Detecting Magic or True Seeing), or an extremely low-magic world where the idea of a mage wandering into most towns would be a cause of a major commotion.
It’s a massively abusable system that is fully subjective to the DM, who no doubt will become very frustrated with a player that does such a thing. Sure, there are things that CAN be done (if the town can ever prove that it’s a wizard doing it, they can attempt to hire their own to find it), but not easily, and not quickly, and it all pretty much depends on the thieving wizard getting, in some way, ‘caught’. Why, if it weren’t for actual combat, I’d never need anything but illusion spells to completely dismantle your society.
Have I personally been frustrated by it? Yes, but not as a DM. As a player who was attempting to build a town, I was quite annoyed when my chief adviser was reported as having raped a woman and murdered a man. It wasn’t him (or at least, I believed that it wasn’t), but it was massively annoying, and the real perpetrator was never caught even though it was a high-magic (Forgotten Realms) campaign.
So, what can be done about it? Some would say that a ‘good’ DM would roll with it, inflict the proper repercussions due to their actions, etc. etc… Others would say that when you have a player blatantly taking advantage of abusable rules you drop a meteor on them (or a helicopter, a mountain, a dragon that suddenly died of a heart attack in mid-flight, etc.).
I tend to try to simply fix things, and especially since I’m reworking things to begin with. I’ve already noticed that a great many ‘Illusion’ spells can be sorted into other categories, so I’ve considered making the base illusion spells (“____ Image”) into enchantments… spells that directly effect the person’s mind… making their effects a bit more specific, and wiping out ‘illusion’ mage all together.
